Specialization:
Software & Game Developer

Project Description

ChaosRumble

C++

Programming Language

4

Time Spent (in weeks)

3

Group Size

During this project we were tasked to make a game with the course curriculumn in mind. We could make a game with SimpleRenderingEngine or make an Engine and showcase it in the form of game. The course provided with basic knowledge about basic game components and game engines with a few implementations.

Our game focuses on Physics and therefore created a game with Physics Engine in mind. The player plays as a viking surrounded by his enemies and has to survive for as long as possible. The viking slaps the enemies away which may cause a chain reaction as they can bounce into the walls and each other. Every time you kill an enemy you gain points.

Role Game Developer
Asset Designer
Project Type School Project

Project Reflection

Reflection

As Group

We deligated our tasks among us in order to make a game within the time frame. The deligation was not an even split among us and therefore some had more workload than others. Though we were able to work with something that were of our interest for the project. If we had more time it would have been wise to try and test the game more for bugs and optimize the game further.

Individual

I worked with Sprites and Animations for the project as well as creating the sprites. I did not know how to implement it initially but taking inspiration from Unity and how that implements Sprites and Animations I was able to create something for the game. What I would have liked is to further optimize both components and how they function within the game, trying to make them more modular would make it easier to switch between animations and sprites.

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